Using Toon Boom’s
deformation node, I
was able to create the
effect of foreshortening
Once the animation was done, I started the
process of rendering, adding effects to the
scene to bring more appeal to the animation.
No Render
No Render
Rendered
Rendered
When creating each character rig, I prioritized
giving unique body types and different shades
of green to each character so that they stand out
from each other.
I left the bartenders
legs unfinished since
they were never
going to be in view.

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